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  Wargame Terrain Tutorial  

Detailing a Deluxe Miniboard

Many of the processes involved in this transformation have already been covered in previous tutorials. I have supplied internal links to the relevant sections. Before you start, review the tutorial section on 'Choosing your World' (click here).


Let's get started. Cardinal Rule No. 1 (and there is only one Cardinal Rule)....Allow 24hrs drying time before washes, dry-brushing and removal of excess flock.

The three Overlays (2H refers to the number of hill and slope hexsides on the overlay) will have to be permanently attached to three of the full tiles (Fig 1). Take time with this step. Ensure both horizontal (snug tile fit) and vertical (smooth slope and hilltop fit) precision. A square will assist in the former, a micrometer or ruler will be needed for the latter. Lightly sand or use epoxy filler to smooth out any imperfections in the slope and hilltop edges. You can use then use these three to help align any future hill overlay attachments. The Botting Board templates referred to in the tutorial are only available to Full UTTT Members.



The road is next. Use the 'track template' (Fig 2) to centre the road on the tile/half-tile hexside. Carve the plastic with a sharp knife to match the camber of the track (at least at the road verge). This will ensure a seamless road transition with adjacent tiles. Use lino tools to cut 'ruts' in the road (Fig 3) but vary their length, depth and width to enhance realism. A base coat of flat earth shows off the effect (Fig 4). The track template can also be used to maintain consistency in the track's width and curve. (Fig 5). A road and cliff painting guide can be found here.



You now need to place your forest(s). The metal terrain bases will hold your trees but their rectangular nature has to be disguised. This is achieved by the arrangement of the terrain bases and the creation of a forest verge (Fig 6) (Fig 7). Leave a 0.5mm gap between the metal bases for an easy fit and then use 1mm balsa to create an irregular fringe (Fig 8).



Paint the whole forest floor dark green (Fig 9) and dry-brush various lighter shades in the areas that will be exposed when the forest bases are removed for ease of play (Fig 10).




Complete the road system (Fig 11) (Fig 12), paint the cliffs and finish the base colour (Fig 13).




Now it's time to detail the forest and verge (and add deer, anacondas, bush huts etal). The forest instructions can be found here. The anacondas you will have to model yourself. The verge is created by a similar method. The balsa allows you to plant small shrubs (and dig puddles) (Fig 14) (Fig 15).




Paint and detail the cliffs. (Fig 16) (Fig 17).


Flock the bases (Fig 18) (see flocking tutorial here)  making sure that the tile edges get a heavy coating (Fig 19) and that the larger weeds are planted first (Fig 20) (Fig 21).


It should now look something like this (Fig 22) (Fig 23) (Fig 24). Just waiting for the armies to arrive.




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